![]() There are also various configuration options within the ScummVM Launcher (see ![]() You will need to install the CAMD library if you want to use an external MIDI Only the original uncompressed audio files are supported, you cannot use audio The AHI device used will be the one setup in your AHI Prefs (unit 0). * Back ported OS4, MorphOS and AROS code! * Screen shake (and it actually works this time) * 16 bit GUI (converted to 8 bit in real-time!) * External MIDI support (using the CAMD library) * MIDI music emulation (no hardware required) * Double buffered 16 bit stereo digital SFX and speech ScummVM AGA only supports certain ScummVM game engines (see About Box within theġ) An AGA Amiga (PAL only) with a FAST 68030 processorĤ) 3.1 ROMS (3.0 ROMS may cause it to run slowly) The games, allowing you to play them on systems for which they were never The clever part about this: ScummVM just replaces the executables shipped with Point-and-click adventure games on an Amiga (provided you have their data Let me know if anything seems to have dropped off the list.ScummVM AGA is an interpreter that allows you to run certain classic graphical No guarantee when (if?) I'll get to all this. Weapon+item name translations for ES etc.Implement original Crusader Save/Load gump (called from cruasder menu).Video Intrinsic 00F should fade background to grey (currently just dims colors).Thresher cannon should not have crosshair.Ramp shouldn't retract on level 1 after getting secret?. ![]() Double-check splash damage, guys don't catch fire enough?.Implement side steps for usecode-initiated anims. ![]() Aiming seems off, keep missing guys we should hit.Lots of great input (thanks all!), but a forum is not the best bugtracker and my replies have been quite piecemeal, so to give an overall summary of status here is my full TODO list for No Remorse in rough priority order: Interestingly it is more obviously broken in No Regret. I have looked at this code so many times but it still seems slightly wrong. Currently if only works if you have the key down at exactly the right moment in the animation, but I should make it remember that there is a pending turn to process if you just tap the key. Generally if you hold down the key for a little bit it works but I need to improve this to match the game so you can just "tap" the key. What version are you using? I reworked the startup sequence on ~Apr 15 (see ) so if you have a build after that it should work (works for me?) but please let me know if this is still broken for you on a build newer than that Since it's the same engine most of the ultima8 engine options work, but that doesn't help if you don't know what those are Not at the moment sorry, I need to write it. I toyed with the idea of a modal informing users they were missing the movies and would need to get them from the CD - I might still add that as it seems to have confused a few people. Because the HDD image is missing the music and movies, you can't just use it. Ideally you want the patched version of the game data (1.21) but because the CD image they include only has 1.01 files you can't just use them. The original game (and subsequent updates) normally only partly installed onto HDD, leaving the movies and music on the CD, and the gog package follows this format - HDD files and a CD image. Unfortunately this is a side effect of history and gog's choices. A few questions to answer since I've been awol a couple of weeks.
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